AI Insights · Timothy · April 2022
Top 5 Co-op Games Performance on Unified Platform in Germany in Q1 2022
In Q1 2022, the top 5 co-op games in Germany showed varied trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
In Q1 2022, the performance of the top 5 co-op games in Germany on a unified platform (iOS and Android) displayed diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look into their performance based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, starting at approximately $758K and peaking mid-quarter at around $485K. Weekly downloads showed a general decline, beginning at about 64.6K and ending at around 46K. The game maintained a consistent number of weekly active users, hovering around 1.9M throughout the quarter.
Among Us! from InnerSloth LLC saw a steady decrease in weekly revenue, starting at $1.4K and dropping to about $476 by the end of the quarter. Weekly downloads also showed a downward trend, beginning at 52.4K and decreasing to around 35.5K. Weekly active users fluctuated, starting at approximately 182.6K and ending the quarter at about 145.3K.
Brawl Stars from Supercell had a notable peak in weekly revenue, starting at $769K, dipping mid-quarter, and then surging to around $486K. Weekly downloads remained relatively stable, averaging around 30K, with a slight increase towards the end of the quarter at approximately 31.6K. Weekly active users showed minor fluctuations, maintaining an average of around 1.1M users.
Clash of Clans, also from Supercell, displayed significant variability in weekly revenue, starting at $657K, peaking at approximately $1.2M, and ending the quarter at around $917K. Weekly downloads remained stable, averaging around 27K. The game had a robust number of weekly active users, consistently averaging above 3M throughout the quarter.
Clash Royale, another title by Supercell, showed a mix of trends. Weekly revenue started at $375K, fluctuated throughout the quarter, and ended at around $309K. Weekly downloads varied, beginning at 39.3K, dipping mid-quarter, and rising to about 40.4K. The number of weekly active users remained relatively stable, averaging around 2.7M.
For more detailed insights and data, visit Sensor Tower.